“crele”——成人减压玩具设计

3月前发布
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作品定位:

“创乐”是一款掌上把玩的减压小玩具,成人通过”拨””弹””拉”等方式放松自己肌肉疲劳和转移消极情绪。

“Crele” is a small relieve the pression toy for adults to relax their muscle fatigue and transfer their negative emotions by “dialing”, “playing” and “pulling” and other hand-held ways.

根据用户个人的喜好,选择搭配组装不同的配件,通过“拨”“弹”“拉”等方式缓解用户的肌肉疲劳和转移消极负面情绪,比如通过触觉转移注意力,拨动触摸不同纹理、不同材质的小球,或者在自己颈椎、手臂等穴位处运用小球进行按摩,转移注意力舒缓消极的情绪;通过聆听不同的撞击声转移注意力,手弹小球撞击不同材质的小球,不同的声音振波,转移注意力舒缓不良情绪;通过拉伸放松身体肌肉转移负面的情绪,在把玩玩具的同时,缓解了身体的肌肉疲劳,从而转移了不好的情绪,总之,通过把玩“crele”会自然而然地放松自己,探索把玩的乐趣,寻找属于自己的小快乐。

 

设计创新点

1.运用模块化设计,用户可根据个人喜好更换装配不同的配件,探索不同配件的把玩乐趣。

2.通过生理和心理相结合的方式,缓解身体肌肉疲劳,转移用户消极情绪。

3.该产品小巧圆润,配色简约,手感舒适。

  1. using the modular theory, users can change different accessories according to their personal preferences and explore the fun of playing different accessories.
  2. relieve the fatigue of body muscles and transfer the negative emotions of users through the combination of physiology and psychology.
  3. the product is compact and round, the color is simple and the hand feels comfortable.

 

痛点分析

1.随着社会的不断发展,人们的生活节奏也不断加快,高强度的工作和职场竞争加剧,过度的压力不仅降低了他们的工作效率而且会影响他们的身心健康。持续压力过大,不仅使人精疲力尽而且易产生衰竭等极端情况。在职场压力徒增的背景下,人们急需寻找一种能释放压力,调节情绪的方式,因此,结合实际探究低成本合理减轻人们压力的方式方法是一项亟待研究的课题。

2.玩具本身就具有玩耍、娱乐的功能,用户在把玩玩具的过程中放松自己。如何在把玩过程中放松用户的身体疲劳和释放内心的消极情绪,更好的满足用户的需求是值得研究的痛点。随着以人为本设计理念的发展,用户消费观更倾向于个性化需求的满足,模块化设计思路是一项特别的解决问题的方式。

1.With the continuous development of society, people’s pace of life is also accelerating, high-intensity work and workplace competition intensifies, excessive pressure not only reduces their work efficiency, but also affects their physical and mental health. Continuous pressure is too big, not only make people exhausted, but also prone to exhaustion and other extreme situations. Under the background of increasing pressure in the workplace, people urgently need to find a way to release pressure and regulate emotions. Therefore, it is an urgent research topic to explore a reasonable way to reduce people’s pressure with low cost.

2.The toy itself has the function of playing and entertainment, and the user can relax himself in the process of playing with the toy. How to relax the user’s physical fatigue and release the negative emotions in the process of playing, and better meet the needs of users is the pain point worthy of study. With the development of people-oriented design concept, the user’s consumption view is more inclined to meet the personalized needs. Modular design idea is a special way to solve problems.

潜力与拓展性

1.截止2018年末,中国16-64人口为98,020万人,中国将近70%的人口为青年人和中年人。该年龄阶段的消费者,学习、生活和工作压力较大,需要借助某种形式将之释放,而玩具具有休闲娱、娱乐、解压等特性,可帮助消费者缓解心情、释放压力,备受消费者青睐。受益于此,中国青年人和中年人对玩具产品的需求不断扩大,成人玩具行业未来发展前景广阔。

2.模块化设计,不仅可以满足不同用户的不同个性化、多样性需求,还可以节省、降低生产成本,延长产品使用寿命,保护生态环境。

3.以人为本的设计理念,用户更愿意为感性的情感化产品买单。

  1. By the end of 2018, China’s 16-64 population is 980.2 million, and nearly 70% of China’s population is young and middle-aged. Consumers of this age have great pressure in study, life and work, and need to release them in some form. Toys have the characteristics of leisure, entertainment and decompression, which can help consumers relieve their mood and release their pressure, and are favored by consumers. Benefiting from this, Chinese young and middle-aged people’s demand for toy products continues to expand, and the adult toy industry has a bright future.
  2. Modular design can not only meet the different personalized and diverse needs of different users, but also save and reduce production costs, extend the service life of products and protect the ecological environment.
  3. People oriented design concept, users are more willing to pay for emotional products.

 

作品关键字

减压 玩具 舒适 简约 快乐

设计者:雷钰

指导老师:王军、邓卫斌

学校:湖北工业大学

联系方式:1372067972@qq.com

除非注明,文章均为设计癖原创,转载请注明「来自设计癖」,并给出设计癖原文链接,侵权必究。

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